System
Time-Stop
Core ability that freezes enemies, projectiles, and the clock while the player repositions.
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A focused tracker for the systems and progression concepts covered by this wiki.
Core ability that freezes enemies, projectiles, and the clock while the player repositions.
The run-ending time resource; the exact in-game label should be rechecked after each update.
Story lead and independently described starter example.
Build-shaping upgrades covered by the official Tech Chip guide.
Auto-attacking weapons shape melee, ranged, or flexible routes.
Equipment used as part of the Time-Stop release plan.
Between-run hub for permanent progression.
The in-game reference system for tracking concepts and progression.