Official Ascend to ZERO key art
Fan-made community wiki

Ascend to ZERO Wiki

Build a better run with fast guides for Time-Stop combat, Avatars, Tech Chips, bosses, and progression.

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Official video guide

See the game, then plan the run.

Start with the launch trailer, then watch short lessons for Time-Stop, Tech Chips, and Gadgets.

Official

Ascend to ZERO - Official Launch Trailer | OUT NOW!

Flyway Games

The live official launch trailer from the Flyway Games playlist.

Why it is useful: A concise first look at the released game without relying on fan-site screenshots.

Watch on YouTube

Your route through Ascend to ZERO

Learn one decision at a time, from the first freeze to the next boss and build choice.

What are you stuck on?

How every run flows

The first run begins with 30 seconds. Time-Stop freezes the clock and board while you move, then the release resolves your prepared actions.

Read the progression guide
Ascend to ZERO combat run in an official gameplay screenshot
  1. 01Enter at level 1
  2. 02Fight and collect upgrades
  3. 03Freeze to reposition
  4. 04Release skills and Gadgets
  5. 05Push a valuable target
  6. 06Return to the Bunker
  7. 07Improve the next run
Ascend to ZERO early combat scene with enemies surrounding the player
Learn the first-run loop

Ascend to ZERO Beginner Guide: First Runs & Progression

Treat the clock as the run-ending resource, use Time-Stop to make deliberate space, and turn every return to the Bunker into one measured improvement.

Beginner7 minVideo
Updated 2026-08-02
Official Ascend to ZERO Steam header artwork
Check the latest patch

Ascend to ZERO Patch Notes: Current Fixes and Known Issues

Patch v1.0.16.0 from August 5 restores difficulty-specific leaderboards, significantly raises the maximum level, adjusts Final Result DPS display, improves stability, and retains two known issues.

Reference8 minVideo
Updated 2026-08-17
Official Ascend to ZERO post-launch roadmap from summer through winter
Check the post-launch roadmap

Ascend to ZERO Roadmap: v1.1.0 to v1.4.0

Flyway's July 31 roadmap targets v1.1.0 in summer, v1.2.0 and v1.3.0 in fall, and v1.4.0 in winter, but the official graphic says timing and details may change.

Reference7 minVideo
Updated 2026-08-02
Ascend to ZERO late-stage arena in an official screenshot
Fix a Stage 4 blocker

Ascend to ZERO Stage 4: Progression and Known Issues

The v1.0.13.0 boss rebalance remains relevant, and v1.0.16.0 still lists enemies falling through the floor as a Stage 4 progression blocker.

Reference7 minVideo
Updated 2026-08-17
Ascend to ZERO inventory and collection interface from official media
Complete the Handbook

Ascend to ZERO Handbook Completion Guide

Update to v1.0.15.0: Death by Boiling Oil, Time Master, and Interest now appear in play, while Piercing Damage Upgrade is no longer a Handbook target.

Reference7 minVideo
Updated 2026-08-02
Ascend to ZERO upgrade selection from an official screenshot
Choose a build direction

Best Ascend to ZERO Builds: Practical Archetypes

The best build is the smallest coherent set of choices that fixes the current blocker: clock, safety, routing, or target pressure.

Intermediate8 minVideo
Updated 2026-08-02
Ascend to ZERO Avatar combat in an official gameplay screenshot
Avatars

Choose the skill you can position with confidence.

Compare how each Avatar creates space, clears pressure, and supports the route you actually play.

Choose an Avatar

Build around the problem in front of you

Pick a direction that protects the run first. The planner explains every recommendation with tags, tradeoffs, and alternatives.

Ready for the next run?

Start with the clock, then solve the build.

Use the beginner guide for a clean first route, or open the planner when you know what is ending the run.