Use the live platform list, update to v1.0.13.0, and retest the 100% enemy-collection and player-upgrade achievements because their requirements were relaxed.
Observed 2026-07-16
Plan achievements around progression and cleanup
The Steam store lists 58 achievements for the full game. Achievement names and hidden conditions should come from the live platform list, not from the 23-achievement demo or an old guide. This page therefore focuses on planning a completion route without inventing unlock requirements.
Patch v1.0.13.0 specifically relaxes the achievements for 100% enemy collection and 100% player-upgrade completion. They previously required every level of the relevant enemies and upgrades. Separate achievements that arrive through normal progression from deliberate cleanup goals, and retest these two after updating before repeating a full collection route.
Use the full-game list
Do not mix the demo achievement count or conditions into the released game checklist.
Finish natural progress
Let story, stage, and basic progression unlocks reduce the cleanup list first.
Group conditions
Combine Avatar, build, or stage-specific attempts when they can share one run plan.
Retest two 100% goals
Enemy collection and player-upgrade completion use relaxed requirements in v1.0.13.0.
Check hidden entries
Use the current Steam or Xbox interface before relying on an old hidden-condition guide.

Do this first
- 1Open the platform list
Check the live description and hidden status after game updates.
- 2Retest the two 100% goals
v1.0.13.0 no longer requires every level of the relevant enemies and upgrades.
- 3Record current progress
Use a local checklist; do not upload account data to this site.
- 4Reproduce the condition
Retest the exact requirement in the current build before relying on an old guide.
Achievement evidence states
| Evidence | Use | Do not infer |
|---|---|---|
| Steam store count | Availability and current count | Every condition |
| Xbox feature badge | Achievement support | Same list as Steam |
| In-game unlock | Exact condition for that version | Future patch stability |
| v1.0.13.0 developer note | Relaxed enemy and upgrade collection requirements | Every other hidden condition |
| Community report | Lead for testing | Fact without reproduction |
Use this flow
- 01Read live list
- 02Choose one locked item
- 03Reproduce condition
- 04Record version
- 05Publish with source
Related video
Ascend to Zero DAY 1: Is this the next great roguelite?
Tandooribiscuit
A launch-day community long play; the site does not infer build recommendations from the title alone.
Why it is useful: Watching progression unfold across a longer session.
Watch on YouTubeCommon mistakes
Do
Change one decision, measure the result, and keep the source trail visible.
Avoid
- Assuming Steam and Xbox lists are identical
- Copying a hidden condition
- Keeping a stale count after patches
- Claiming an unlock from one forum post
FAQ
How many Steam achievements are visible now?
The Steam store displayed 58 achievements when checked on July 16, 2026.
Which achievement requirements changed in v1.0.13.0?
The achievements for 100% enemy collection and 100% player-upgrade completion were relaxed so they no longer require every level of the relevant entries.
Where should I check an unlock condition?
Start with the live platform description and the current in-game state, especially after an update.
Sources
Current store description, supported systems, build framing, and achievement availability.
Platform availability, publisher, and store overview.
Ascend to ZERO Patch Notes - v1.0.13.0 (+v1.0.14.0)
Flyway Games / Steam / accessed 2026-08-02
Official combined v1.0.13.0 and v1.0.14.0 post adding inventory name sorting, fixing stability and progression issues, relaxing two Handbook achievement requirements, and rebalancing boss behavior in Stages 2, 3, and 4. The post does not provide a separate player-facing v1.0.14.0 change list.
