Official roadmap

Ascend to ZERO Roadmap: v1.1.0 to v1.4.0

Read the official post-launch roadmap by season, version, feature theme, and what each planned change means for current guides.

Updated 2026-08-02Reference / 7 min
Official Ascend to ZERO post-launch roadmap from summer through winter
Flyway Games' official July 31 roadmap; schedule and details are subject to change.

Roadmap seasons and feature details are plans, not shipped behavior. Wait for the matching official patch notes before changing a build or completion route.

Quick answer

Flyway's July 31 roadmap targets v1.1.0 in summer, v1.2.0 and v1.3.0 in fall, and v1.4.0 in winter, but the official graphic says timing and details may change.

RevealedJuly 31, 2026
Summerv1.1.0
Fallv1.2.0 + v1.3.0
Winterv1.4.0

Do this first

  1. 1
    Treat seasons as targets

    The roadmap uses seasons, not exact release dates, and explicitly says schedule and details can change.

  2. 2
    Watch v1.1.0 first

    The summer update focuses on late-game polish, 10 new Avatar builds, and more Time to Choose decisions when entering stages.

  3. 3
    Recheck guides after each version

    Gadget, Multidimensional Mode, endgame, and Avatar pages may need material revisions as v1.2.0 through v1.4.0 arrive.

Official post-launch roadmap

Official post-launch roadmap
TargetPlanned focusWhat to revisit
Summer - v1.1.0Late-game polish and fixes; improve existing Avatar builds; add 10 new Avatar builds; expand Time to Choose to stage entryLate-game, build, Avatar, and stage-routing guides
Fall - v1.2.0Gadget Renewal and Multidimensional Mode balance and difficulty improvementsGadget and Multidimensional Mode advice
Fall - v1.3.0New endgame content with new variables and choicesEndgame progression and completion routes
Winter - v1.4.0A new Avatar with a new playstyleAvatar hub, builds, and unlock information
Every updateBug fixes, balance adjustments, performance optimization, and quality-of-life improvementsPatch notes and every version-sensitive guide

Use this flow

  1. 01Check current build
  2. 02Read official target
  3. 03Wait for patch notes
  4. 04Update the game
  5. 05Recheck affected guide

Related video

Official

Ascend to ZERO - Official Launch Trailer | OUT NOW!

Flyway Games

The live official launch trailer from the Flyway Games playlist.

Why it is useful: A concise first look at the released game without relying on fan-site screenshots.

Watch on YouTube

Common mistakes

Do

Change one decision, measure the result, and keep the source trail visible.

Avoid

  • Treating a season as a confirmed date
  • Assuming all 10 builds are new Avatars
  • Publishing unrevealed v1.4.0 Avatar details
  • Using roadmap plans as current game behavior

FAQ

When will v1.1.0 release?

The official roadmap says summer but does not publish an exact date. Its schedule and details are subject to change.

Does v1.1.0 add 10 new Avatars?

The official wording says 10 new Avatar builds, not 10 new Avatar characters.

What is planned for Multidimensional Mode?

v1.2.0 targets balance and difficulty changes so a wider range of builds can shine.

Who is the v1.4.0 Avatar?

The official roadmap shows only a silhouette and does not reveal the character's identity or mechanics.

Sources

official

Chrono Dispatch - A Thank-You from the Dev Team & Roadmap Reveal

Flyway Games / Steam / accessed 2026-08-02

Official post-launch roadmap covering summer v1.1.0, fall v1.2.0 and v1.3.0, winter v1.4.0, plus ongoing fixes, balance, performance, and quality-of-life work. Schedule and details are explicitly subject to change.

official

Ascend to ZERO Patch Notes - v1.0.15.0

Flyway Games / Steam / accessed 2026-08-02

Official patch adding the Branding Tech Chip, restoring three Handbook-listed chips to the game, removing Piercing Damage Upgrade from the Handbook, fixing Cycle of Pain UI values, and retaining two known issues.

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