The v1.0.13.0 boss rebalance remains relevant, and v1.0.16.0 still lists enemies falling through the floor as a Stage 4 progression blocker.
Stage 4 changed materially in v1.0.13.0
Patch v1.0.13.0 changes the final-boss fight and the general berserk rules used in Stages 3 and 4. Bosses are no longer fully invincible during berserk, their damage reduction is lower, and their HP is higher to compensate. The berserk camera zoom now triggers only once. In Stage 4 specifically, the final boss no longer recovers HP, the slow-zone spawn pattern was adjusted, and projectile drop patterns were improved.
The same update fixes abnormal slow-debuff stacking during the final boss, true-ending dialogue and lingering effects, missing music after the true ending, and several prior stage-edge cases. Patch v1.0.16.0 still lists one blocker: enemies can fall through the floor in Stage 4 and prevent progress. If that symptom appears, capture the version and scene instead of rebuilding around a bug.
Relearn berserk
Bosses remain damageable during berserk, but the rebalance also increases HP.
Drop old healing advice
The Stage 4 final boss HP-recovery mechanic was removed in v1.0.13.0.
Read the new patterns
Slow zones and projectile drops changed, so pre-July 29 positioning advice may be stale.
Know the blocker
v1.0.16.0 still lists enemies falling through the floor as an official Stage 4 blocker.

Do this first
- 1Update before routing
v1.0.13.0 changes boss HP, berserk defense, camera behavior, healing, slow zones, and projectile drops.
- 2Test damage during berserk
Stage 3 and 4 bosses are no longer fully invincible, but higher HP compensates for lower damage reduction.
- 3Relearn the final arena
Read the revised slow-zone and projectile patterns instead of following pre-July 29 positioning advice.
- 4Classify a blocker
If an enemy falls through the floor and progress stops, record the version and scene for the official report path.
Stage 4 diagnosis table
| What happened | Current status | Next action |
|---|---|---|
| Boss enters berserk | No longer fully invincible; lower reduction and higher HP | Keep attacking when the route remains safe |
| Final boss recovers HP | Recovery mechanic removed in v1.0.13.0 | Drop advice built around interrupting recovery |
| Slow zones feel different | Spawn pattern adjusted in v1.0.13.0 | Relearn spacing on the current build |
| Projectile drops feel different | Drop patterns improved in v1.0.13.0 | Relearn the safe lane before optimizing damage |
| True-ending dialogue, effects, or music fail | Named cases fixed in v1.0.13.0 | Update and reproduce once before reporting |
| Enemies fall through the floor | Still listed in v1.0.16.0 | Capture the state and use the official report path |
Use this flow
- 01Update game
- 02Reproduce once
- 03Classify route or technical issue
- 04Use matching response
- 05Record version
- 06Report repeatable blocker
Related video
Ascend to Zero DAY 1: Is this the next great roguelite?
Tandooribiscuit
A launch-day community long play; the site does not infer build recommendations from the title alone.
Why it is useful: Watching progression unfold across a longer session.
Watch on YouTubeCommon mistakes
Do
Change one decision, measure the result, and keep the source trail visible.
Avoid
- Using a pre-patch workaround without checking the version
- Changing the full build after a missing spawn
- Calling a known issue a boss mechanic
- Publishing a workaround as a guaranteed fix
FAQ
Are all Stage 4 blockers fixed?
No. v1.0.13.0 fixed several final-boss and true-ending cases, but v1.0.16.0 still lists enemies falling through the floor and preventing progress.
What changed for the final boss?
HP recovery was removed, the slow-zone spawn pattern was adjusted, projectile drops were improved, and abnormal slow-debuff stacking was fixed.
Can I damage the boss during berserk?
The official notes say Stage 3 and 4 bosses are no longer fully invincible during berserk. Their damage reduction is lower, with higher HP added to compensate.
Should I change my build after a stuck state?
Not first. Confirm the version and compare the symptom with the current known-issues list before treating it as a strategy problem.
Sources
Official first post-launch patch covering inventory, Stage 4 progression blockers, Tech Chips, autosave, and boss-crash fixes.
Official patch covering final-boss progression, Stage 3 rewards, Blossom Blade bleed crashes, item acquisition, and current known issues.
Official patch covering progression, inventory, Handbook, Tech Chips, stats, Linux stability, Score Shop rewards, and temporary leaderboard removal.
Ascend to ZERO Patch Notes - v1.0.13.0 (+v1.0.14.0)
Flyway Games / Steam / accessed 2026-08-02
Official combined v1.0.13.0 and v1.0.14.0 post adding inventory name sorting, fixing stability and progression issues, relaxing two Handbook achievement requirements, and rebalancing boss behavior in Stages 2, 3, and 4. The post does not provide a separate player-facing v1.0.14.0 change list.
Official patch adding the Branding Tech Chip, restoring three Handbook-listed chips to the game, removing Piercing Damage Upgrade from the Handbook, fixing Cycle of Pain UI values, and retaining two known issues.
Official patch restoring revamped difficulty-specific leaderboards, significantly raising the maximum level, fixing Final Result DPS display overlap, tutorial-guide interaction, volume-setting behavior, and general stability while retaining two known issues.
